Our first concept of Shadow Sounds

As humans we utilize mostly sight in order to perform tasks and understand spatiality around us. We use hearing but for most of us it is not the main sense to operate in our daily lives regarding space and distance. Based on that, we decided to design a play experience where the player would have to utilize and rely on sound in order to understand objects in space. Our main goal was to allow the player to experience navigating space through sound. We prototyped our idea by creating a maze-runner where the player has limited perception of space, and has to rely on the audio feedback in order to progress through the maze. The goal for the player is to reach the end of the maze while avoiding the walls of the maze. The player is only able to perceive the middle part of the sphere avatar while the 2 edges of the sphere are invisible to the player and the only feedback they get regarding the objects is in audio form.

The visual feedback given to the player is quite limited, and as a results the player lose interest quickly after interacting with the game. Thus, we deemed necessary to increase the visual feedback the player gets and change the nature of what is invisible to the player in order to make the play experience more engaging.

In addition, the audio feedback did not convey the information to the player, and it was rather confusing than helpful to the player, which led us to redesign how the audio feedback should be constructed and what is should convey.

Finally, just navigating a maze didn’t provide meaningful interaction and made the experience rather boring after some repetition, therefore we decided to redesign the goal of the game.

In conclusion, by prototyping our first loop we discovered that although the player experience that we were aiming for was interesting – navigating through audio feedback – the loop that we constructed did not convey that experience.